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Left for dead
Left for dead











Like a book, you shouldn’t judge a game by its cover, but by its text. Once you’ve cut through that veneer though, you can appreciate the differences, evolutions, and even missteps that make Back 4 Blood more than a hackneyed throwback. This has only made the game’s journey harder, because for as much as there is shared DNA between it and Left 4 Dead, Back 4 Blood is also fighting for its own identity out from under that long shadow. The projections being pushed onto this game were always bound to happen-the marketing emphasizes the connective tissue between the past and the present, while the title is a fun (if slightly detrimental) invocation of the former. Or maybe it is, and being a great successor doesn’t mean what we think it does. I think this is essential to understanding why Back 4 Blood is an enjoyable game, if not a great successor. It’s like if your favorite book was written by a different author-familiar but also foreign.

left for dead

It takes obvious inspiration from its predecessors, but imbues the formula with the kind of characteristics needed to bring those games up to speed. Instead, I like thinking of Back 4 Blood as a modern spin on the original game. It is a successor to Left 4 Dead, but it’s not the long awaited third installment in that series either. For better and for worse, Back 4 Blood is its own thing.













Left for dead